Darkfall RE-Reviewed buy Eurogamer

Darkfall believes that MMOs are all about slow improvement, so any improvement in any area is a good improvement – and, as such, it’s best to start in a situation you hate so you feel better when the artificial limitation is removed (like, say, the first X: Beyond The Frontier thinking it a good idea to start without the time-dilation function). It’s a game which believes suffering is good for you, in all its forms. At its best, this lends the struggles of the game a real intensity. At its worst, it renders the game tedious or openly nonsensical due to the unforeseen implications of the rules.